I hope to achieve batch loading of StreamingLevel and automatically add corresponding objects to the StreamingLevel and Save, How to pass the value of the parameter in the Function (unreal.GameplayStatics.load_stream_level()). Thanks!
world_context_Object:
Have your tried using unreal.EditorLevelLibrary.get_game_world()?
At least, this is what works for execute_console_command(*world_context_object*, *command*, *specific_player=None*).
Let me know if you have found any solution for latent_info, I’m currently stuck with this parameter as well.