I am still not able to get around the problem of the app not find the plugin
Here are the exact steps:
- Download install the engine and ios game projects
- Change DefaultProviderName to “IOSTapJoy” in Engine/Config/IOSEngine.ini
- Run the newly built engine
- Create project based on the blueprint puzzle game example
- Enable the plugin
- Modify DefaultEngine.ini, adding
[Adverting]
DefaultProvideName=IOSTapJoy - Restart the engine
- Double check the the plugin is enabled
- Add blueprint logic to call the plugin
10 Compile the blueprint - Launch the app on my ios device
Before the game starts the message
"Plugin IOSTapjoy failed to load because module IOSTapJoy could not be found. Please ensure…
Do you see what I am doing wrong?
Note that I am using a Mac for all of this.
Thanks
-Pat