I have enabled it in the editor.
Now I need to know how to call it from a Blueprint
Thanks
-Pat
I have enabled it in the editor.
Now I need to know how to call it from a Blueprint
Thanks
-Pat
There are Blueprint Library Functions for showing/hiding the ad. Look for Show Ad Banner and Hide Ad Banner.
You will also need the default provider registered in your INI file.
[Advertising]
DefaultProviderName=IOSTapJoy
I added this code to the DefaultEngine.ini in my project (I am using Tappy Chicken for now), and when I start the game on my IOS Device, a message stating that iostapjoy failed to load because module IOSTapJoy could not be found.
I tried running GenerateProjectFiles.sh and re-built the game for iOS and the Engine for Mac and I don’t think that IOSTapJoy is being complied.
Can you help?
TIA
-Pat
Did you enable the plugin in the editor? If it’s not listed in your .uproject file, it won’t get compiled in
I am still not able to get around the problem of the app not find the plugin
Here are the exact steps:
Before the game starts the message
"Plugin IOSTapjoy failed to load because module IOSTapJoy could not be found. Please ensure…
Do you see what I am doing wrong?
Note that I am using a Mac for all of this.
Thanks
-Pat
Those are the steps that I did for my plugins, so I am at a loss as to why it’s not working. I’ll have QA take a look at it.
I will patently await your reply
-Pat
BTW, I am using version 4.4
I was finally able to build from a windows machine using remoteBuildTool on a mac with enabling all of the same things you mentioned above. I even have a timer calling show top / hide / show bottom / hide with delays and NOTHING is showing up. I did all of the steps mentioned above as well…
I’m on 4.6 source w/a c++ project using remote build.
FYI. We upgraded to 4.7 and the process is more more bug free. However, we still don’t see anything: Updated the other ticket:
Hi .
I’m also tired to setup third party.
I’ve seen those questions because I would like to use and setup a third party ads in UE4.
Have you solved the problem?
If you have some way to solve this problem, please tell me how to build and how to modified plugin.
I believe that somewhere they need to have your tapjoy account so they know who to pay, right?