How do I use the spltiscreen to create a screen layout for the 2 players?

What I mean can be showed in the above picture. The big rectangle is the whole screen, while the smaller screens should be each player’s screen. Unreal has only the full horizontal/vertical modes and I have no idea how to do the layout I want.

Is there a way to do it without using C++?

you can use Scene capture objects and some widget GUI

Could you explain a little bit how do I do that?
What I tried was having render targets and made materials out of those but the quality of the image was rlly bad. Can I do the same with the widget blueprints and have it “natively” on the screen?

umm…just did some tests and it seems capture scene doesnt supports anti aliasing and that sucks.

there is the anti-aliasing flag options but it seems is just decoration because is not giving any different results.

Yeah, that’s my issue as well. I figure out how to put it into the widget but there’s no AA and on top of that the image is also darker. Also, there’s no way to have an aspect ratio.