What I mean can be showed in the above picture. The big rectangle is the whole screen, while the smaller screens should be each player’s screen. Unreal has only the full horizontal/vertical modes and I have no idea how to do the layout I want.
Could you explain a little bit how do I do that?
What I tried was having render targets and made materials out of those but the quality of the image was rlly bad. Can I do the same with the widget blueprints and have it “natively” on the screen?
Yeah, that’s my issue as well. I figure out how to put it into the widget but there’s no AA and on top of that the image is also darker. Also, there’s no way to have an aspect ratio.