So, there’s a blueprint function called Set Morph Target…but I can’t figure out how to use it.
I’ve got a skinned mesh and associated Animation Blueprint to make her run around and jump and all of that, like in the standard third person demo project. The mesh has morph targets included, and you can test them out in Persona and they work fine. But trying to actually set a morph target in the anim graph just doesn’t seem to do anything. Is there any documentation or examples of how to get this to work?
Short version…How do I set a morph target from within the anim blueprint? Is that possible?