I’m inside of a Post Process Material and am just testing to understand how some stuff works. I have a “Screen Position” node and feed the ViewportUV into a custom node. Inside of the code I use only a single line returning SceneTextureLookup(ScreenUV,0,false).
I already understood that I need to have a SceneTexture node in my material for this to work, so I did that and Lerp’ed between the PPInput0 and my custom node. In theory booth should output just an undistorted image of the screen (no post processing applied). What I get however is this:
Now if I resize the window I get a different result:
So it seems to be somehow failing to respect the view size in a correct way. I just can’t figure out in what way and how to fix it.



