I’m trying to spawn an actor called meteor in a random position in a bounding box, i followed a tutorial by Mathew Wadstein and I can’t figure out why its only spawning them in the center of the bounding box and not in a random place, I will appreciate any help. here’s a screenshot of my blueprint:
Well, if they’re spawning in the center it probably means that the extent is too small or something is blocking them.
Edit: also keep in mind that get box extent will not take in consideration any scaling. Get scaled box extent is what you want to use instead.
Is that box actually a box? I only say that, because when I have a component that is a collision box, I can say:
kinda, its an actor with a box collider.
thank you, I will see if that works
Thank you! it worked, all I had to do was change the get box extent to scaled and it solved my problem
Thank you! it worked, all I had to do was change the get box extent to scaled and it solved my problem