Hello, all.
I’m having a little bit of trouble figuring out how to properly set up the “InputTouch” node.
I have a blueprint called rocket, and in this blueprint I have a sprite set up, and every time I touch this sprite, I want it to explode. But it seams no matter where on the screen I touch, it explodes! What am I doing wrong? Do I have to set this up in the Level Blueprint instead of the Rocket Blueprint? If so how do I check for when the rocket is touched?