How do I use the FaceAnimBP on top of my my master components Body AnimBP?

I’m trying to make my character blink but the head component is following the master components (body) AnimBP and therefore the head AnimBP gets overridden. Would really appreciate some help with this :frowning:

Skip to the 33min mark.

  • work with your sequence rather than your blueprint.

  • body, torso - set to disable post blue print. Key it so it wont reset.

  • Face - animation mode set to animation asset. Choose your recorded face anim. key it.

hope this helps. I haven’t tried yet.