I want to remove some parts of a metahuman’s geometry using the skeletal mesh editing tools. When I edit anything with those tools, it only effects LOD0. Is there a way to edit other LOD levels with these tools, or to somehow sync the changes I made in LOD0 to the other LODs?
I’m not looking to just hide the mesh parts in the material, which I know I can do. I want to reduce the poly-count by deleting parts of the mesh in all LODs.
Thanks!