How Do I Use Hit Event for Multiple Targets?

I’m still pretty new to Unreal Engine, and I set up my FPS template where when I shoot a moving object, it turns red, but now I want to make it so when the character touches it, it turns green, but I can’t figure out how. The blueprint will only take one hit event, and I tried making a child class, but it inherits everything, but overrides the parent class’ hit event. Could someone Please help?