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How do I use Glossy textures...

Basically I have a charcter FBX model and it imported without applying the materials. I have one diffuse, specular, normal and gloss textures. I know how to hook all of the rest of the textures to a material but the gloss texture confuses me. I heard someone on the net say that you have to hook it up to a lerp node or something but I can’t find a standered lerp node with A/B/ Alpha pin. Does anyone know how I go about using gloss textures in my material? I’d really appreciate any support with this! =)

No one likes replying to my posts it seems either that or I guess they don’t know. =/

A gloss texture is an inverted roughness texture. Plug that texture into a OneMinus node and then into the roughness slot and you should be good.

So Gloss Texture is also the equivalent of a Specular Texture?

No. It’s the equivalent of an inverted roughness texture.

Glossiness/Roughness and Specularity are two different things

You should also uncheck sRGB for the glossiness/roughness texture.