Basically I have a charcter FBX model and it imported without applying the materials. I have one diffuse, specular, normal and gloss textures. I know how to hook all of the rest of the textures to a material but the gloss texture confuses me. I heard someone on the net say that you have to hook it up to a lerp node or something but I can’t find a standered lerp node with A/B/ Alpha pin. Does anyone know how I go about using gloss textures in my material? I’d really appreciate any support with this! =)
No one likes replying to my posts it seems either that or I guess they don’t know. =/
[SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Meshes/Microwave/BOSCH_BFL_634_GB1_gloss.BOSCH_BFL_634_GB1_gloss