I’ve been following this tutorial (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) and i have problems with the “Marshalling” section. How can i convert from std::string to FString for example? I’m using a simple function from the library that returns a string, but i get link errors like this one:
error LNK2019: unresolved external symbol "public: static class std::basic_string,class std::allocator > __cdecl myTester::islibAlive(void)" (?islibAlive@myTester@@SA?AV?$basic_string@DU?$char_traits@D@std@@anonymous_user_e71e0d8a?$allocator@D@2@@std@@XZ) referenced in function "public: __cdecl AUtester::AUtester(class FPostConstructInitializeProperties const &)" (??0AUtester@@QEAA@AEBVFPostConstructInitializeProperties@@@Z)
What is the best way to solve this? Any help would be greatly appreciated!