How do I use different Marketplace animation packs on the same skeleton?

I have several animation packs that I bought on the Unreal Marketplace. However, although they each use the same Unreal skeleton, they use different instances of the Unreal skeleton (even if they have the same name!).

That means I can’t use, for example, the walk animation from one pack, and the run animation from another pack. (The asset browser in Persona will only show the animations attached to that specific skeleton, and not the others).

I know I could get round this by retargeting every time I wanted to use an animation for another skeleton, but I would rather just have all the animations available to one skeleton.

How do I go about doing this?

Okay, this is what you do.

  1. Right-click on the animation(s) inside the Content Browser.

  2. Select ‘Asset Actions’.

  3. Select ‘Export’ (or Bulk Export’ if you are doing a lot of them).

  4. Choose which directory you want to put them in.

The animations will then be exported as .FBX files.

  1. Open the directory you have put those .FBX files in, using Windows.

  2. Drag-and-drop the animations into the Content Browser.

This will bring up the ‘FBX Import Options’ dialogue.

  1. In the ‘Mesh’ section, select the skeleton you want as standard.

  2. The animations will now be available to that skeleton.