How do I use an enum with a switch statement?

I was looking at that article before, when I was structuring out my enum; but it doesn’t explicitly say how to use it within a switch (at least not to my current knowledge).

So here’s my pseudo code and let me know if it seems right (I won’t be able to test it until after work).

Header file:

UENUM(BlueprintType)
enum class EStance : uint8
{
        S_Standing 	UMETA(DisplayName = "Standing"),
        S_Crouching 	UMETA(DisplayName = "Crouching")
};

UCLASS()
class YourClass : public YourSuperClass
{
	GENERATED_UCLASS_BODY()
 
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Enum)
	EStance Stance;
 
	//Rest of Class Code
};

CPP File

switch (Stance)
{
case 0:
// Player is standing
break;

case 1:
// Player is crouching
break;
}