How do I use a Mixamo animation and LiveLink at the same time?

I am trying to use a mixamo animation and LiveLink at the same time, but when I try to put both on my character, it only picks one over the other

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Hello Jackzinger, thank you for posting your intriguing question.

I have long thought of this as well. One tool you may want to look into is blending animations by layer.
The link I am providing will walk you through blending animations for firing a weapon while walking, but some of the knowledge may be applicable to your current circumstance.

Here is the documentation if you would like to learn more on this subject.
Using Layered Animations

I hope this helps.

What are you attempting to do exactly?

Am I correct in assuming that livelink would just provide Face Data?

If so, you just need to make sure the data you record only contains the root bone and the curves.

There is usually no need for any other bone unless you are also recording the head rotation, in which case you should include spine03 neck01 and head.

If the idea is to just use the face data, then you would be better off taking the maximo animation out to a DCC, taking the facial animation to the same DCC and copying the face curves over to the movement animation.

Otherwise you can push curve values onto morph targets in the animation BP, but you would have to add 52 nodes to do so (one per curve). Being that’s not only insane, but mostly useless, do it outside the engine and save yourself the headache…

Did you find a solution to this Jackzinger?