I have tried for a few days without getting the results I want so I’m hoping someone with more knowledge can help.
What I am trying to do is have something hover above the ground by using a line trace as a simple spring to add force to my object. This bit works as intended.
The issue is that I also want to level my object to the ground, for this I am using the impact normal of the line trace. And creating a rotation from this and the forward vector of my object. This should work in theory, but I think the spring and the “levelling” blueprints are fighting each other. Causing my object to lag and then shake as you can see from the following video.
Here is my blueprint for levelling, I have also tried RInterp before setting rotation but that didn’t work either.
So, any advice would be most welcome, I have already trawled Reddit, youtube and UE4 Answers hub.