How do I update a value in a parameter collection with an Editor Utility Blueprint?

I need to update a few values for a material parameter collection on opening my project (to change certain things based on the platform where it is opened - mac or pc).

I have already set up in-game actor updates in another editor utility - that works with the “Unreal Editor Subsystem” as the “world context object”.

What should connect to the world context object of eg. a set vector parameter value in an editor utility blueprint? The same doesn’t work, although “Unreal Editor Subsystem” sounds like it could be anything not just the opened scene. Tried a few of the “World Subsystems” with no luck so far.

found it. its called “data layer editor subsystem”.

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Hi @adambernath,
I’m not sure if i understand your situation correctly, but i’m trying to set values in a parameter collection from either an editor utility widget or asset action utility. I can’t write values whatever i have tried so far.

Do you have any idea why ?