I need to update a few values for a material parameter collection on opening my project (to change certain things based on the platform where it is opened - mac or pc).
I have already set up in-game actor updates in another editor utility - that works with the “Unreal Editor Subsystem” as the “world context object”.
What should connect to the world context object of eg. a set vector parameter value in an editor utility blueprint? The same doesn’t work, although “Unreal Editor Subsystem” sounds like it could be anything not just the opened scene. Tried a few of the “World Subsystems” with no luck so far.