I’m currently making a gun game, that I am using to learn the ropes of UEFN. I wanted to add a cool HUD element, that would show the player the silhouette of the next gun they would get. I have tried to think of ways to do this, but I can’t think of a way to do it. (Or I did have one way, which would use 340 triggers, which definitely wouldn’t run well)
How can I make an elminination counter, that would switch out the layer of a hud element on each tracked elimination?
I have an example underneath of what I am thinking on how it should work. I used a input trigger to simulate an elimination between two HUD Messaging Devices. Don’t know if that could help
Any help is greatly appreciated! ![]()