Also, the reason it didnt ‘fill’ was due to not enough being spawned, simply up the Quantity Variable to the right number, or do a little math coding to have it automatic. I eventually took a different approach and spawned random points inside the sphere, the only thing I struggled with was creating a distance variable between the randomly spawned points so they would not overlap. Another option would be to just use a modelling program like Rhino3D and Grasshopper to easily create equal points around a sphere and then use something like the Mindesk plugin to spawn your desired objects to those points