How can I tell the engine to spit out practically everything that’s happening to the Log? Can I also get it to work in Packaged games as well (Debug / Dev build?)
I’m having issues with the Network Session stuff in Blueprints, but can’t really work out why or what’s going on. Need the logs to narrow it down.
Super old thread I know but in case google leads anyone here before the docs like it did me the short answer is:
add
[FONT=courier new][Core.Log]
global=log
LogNet=Verbose
to[FONT=courier new] DefaultEngine.ini
Global will set every thing except categories specified, so “practically everything” or if you’re mostly interested in Net stuff you can just turn on that channel to verbose.