Hi, I wanted to use indicator point light for each room, that an item is spawned in. But I can’t get it to work. How would you approach it?
The problem is, that even if item is spawned, it doesn’t trigger the light function. I’m sorry, I’m an absolute noob at UE5
Both actors need an overlap volume for it to work?
Actually not, the BP_Artifact’s mesh collision is set to defeault for it to work, it also has a box collision for “E prompt to interact” widget, and the Light Indicator volume uses overlap.
I figured out that items spawn on begin play, I tested out my theory, and it works, well kinda. The thing is that the volume I use needs like, an update of some sort. I put two spawned artifacts in one volume, the light was off. When I picked one up the light was on. So my solution was to put a next tick delay on spawn of the object, and it works. Anyway thanks for your help @ClockworkOcean.




