I have a mesh setup with the collision preset set to BlockAll that works fine. I want to start the level with the collision disabled so the player can pass through it and then enable the collision after a little time. I found a node called Set Actor Enable Collision in Blueprint that says it will disable/enable collision for the whole actor. This seems like what i would want but i can’t seem to get it to work. It doesn’t look like there is a disable or enable checkbox for collision in the meshes properties. How do I start the level with the collision off and turn it on with Blueprint? I would appreciate any help.
Thanks

