How do I turn my actor perpendicular to the direction of an impact normal from a line trace?

I’m trying to turn my player character to face exactly 90 degrees left to the direction of the impact normal from a line trace.

I know that “Make Rot From X” from the Impact Normal will give me the same direction as the normal. If I multiply the Impact Normal by -1 before Make Rot From X it will give me the opposite direction.

But how do I get the direction to the right or left?

Hey @VladiPHD!

You can make rot from X, then right click to break it into X, Y, and Z, add 90 or subtract 90 from one of them (In most cases, it’ll be Z). :slight_smile:

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Worked like a charm, thanks!

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