So I’m working on a project, I have a spot where I want to have an enemy show up and you would have to fight. Now I have a cutscene set up that spawns a barrier and a blocking volume around the character. So what I am trying to do, is get it to read that the enemy was killed and then destroy the barrier and blocking volume.
I was on the forums and I was told to try using a counter, or “Get All Actors of Class” node or maybe even use the multigate. So I looked up a tutorial for using the get all actors, but it doesn’t seem to work the way it should. And I tried setting up a counter for the enemy spawn, don’t think I got that set up right.
But when I use the multigate i get it to partially work. I get it to trigger the next node on the gate but then it’ll instantly destroy the barrier and volume BEFORE the enemy is killed.
Best example of what I am trying to do is like in the Devil May Cry games, enemies spawn and a barrier appears on the doors. Once the enemies are all dead the barrier goes away.
If someone can show the basic way to achieve this that would help and I can work from there. Or explain very good on how to do this. Also this is the first time attempting to do something with enemies.