Hi, I’m new to UE4, and I’m doing a simple project. I have a spawner that spawns a bunch of enemies objects and each of them will play their own animation sequence. I want to trigger an event after the animation’s done. Couldn’t figure out how to do this.
I’ve searched for a while, some people mentioned the notification event. But the thing is that I may have hundreds of animation sequences in my scene if I have to go into each sequence and just add a notification at the end, it seems kinda silly. I wonder if there’s a better way of doing so. Others were mentioning using animation blueprint. I’m not totally against it if it’s necessary. But I couldn’t find a good tutorial that’s talking about how to simply play an animation sequence and trigger an even at the end. I know this must be a piece of cake for many of you guys, but I really appreciate if someone could write a little instruction or tutorial.
Depends on a lot of things.
how are you playing the animation? Is it a montage? If so then the timer is there.
Is it an AnimBP? If so, the state itself can have a return rule after it completes. You can pass this into a 1 frame animation with a notify for all the actors so as to have access to the notify.
Otherwise, yes adding a notify to the end of every animation may be silly, but you could possibly automate the process with a pyton script or something similar.
maybe even just AutoHotkey and let it run… depends on how many animations you have to do.
Hey there! This is for is you need an animation in a umg, you just type “Animation Finished ([your animation])” Notice the parenthesis, you need them if you want the correct result to show up first, not the brackets. It should be an event.