Hi, I’m new to UE4, and I’m doing a simple project. I have a spawner that spawns a bunch of enemies objects and each of them will play their own animation sequence. I want to trigger an event after the animation’s done. Couldn’t figure out how to do this.
I’ve searched for a while, some people mentioned the notification event. But the thing is that I may have hundreds of animation sequences in my scene if I have to go into each sequence and just add a notification at the end, it seems kinda silly. I wonder if there’s a better way of doing so. Others were mentioning using animation blueprint. I’m not totally against it if it’s necessary. But I couldn’t find a good tutorial that’s talking about how to simply play an animation sequence and trigger an even at the end. I know this must be a piece of cake for many of you guys, but I really appreciate if someone could write a little instruction or tutorial.