I have googled my brains out and can’t seem to find exactly what I am looking for… Maybe I am using the wrong search terms, I’m not sure… I hate not knowing every node available to me in UE
What I have is: A blueprint actor I can drop into the world that calls a widget on an Event ActorBeginOverlap. Works fine, easy.
What I want to do is-
Have that actor call a widget to appear on screen, but ONLY when the player character passes through on the positive X axis.
Alternatively, have the actor allow one widget called on Positive X axis and another different widget on overlap in the negative X axis…
What node should I be using inside the Actor Blueprint to make this happen?