The Break Event is needed to keep track of the number of unbroken pieces in the Geometry Collection, but it seems to be ignored for most fractures.
If the fracture occurs directly, an event will occur, but if the fracture occurs due to a secondary factor, an event will not occur.
For example, fractures may be caused by fractured fragments or by imbalances.
It’s even possible that the entire geometry collection is destroyed but the event is only notified a few times.
This also affects Niagara generation.
How can I trigger an event for every fracture?