How do I transition back to my Idle animation after another animation has played once?


So I have a dog character who can roll over. The roll over animation triggers when the isRollingOver bool in the playerBP is set to true. Right now, I have looping for this animation turned off, and was wondering if there is a way to have RollOver transition back to IDLE after it has been played once.

Thank you! So you can just access the TimeRemaining value from your animation asset. :smiley:

Much appreciated!

ThirdPersonExample template has a good example of transitioning current animation back to IDLE: