Hi! I made an elevator and door closing animation in the blender program. I need the elevator to have a door closing animation in ue5. Can you help me? How to properly transfer the animation and configure it to work. This is my first time working with animation, so I will be glad of any help. I tried to figure it out from the YouTube video, but it only confused me more.(if anything, I did the animation in the blender without using bones. I figured that bones are only needed for animating creatures, not techniques. I’ll be glad if you tell me if I’m right or not)
I don’t use this aspect of Blender much, but it is possible to make a skeletal mesh with an animation, and then import the mesh ( and animation ) and play that in UE.
The normal way to animate lift doors in UE, would be by putting the life meshes in a blueprint, and putting some code in there. For two doors, you’re looking at about < 10 nodes.
I can help you with the blueprint, but not the Blender end
Cool, can you help with the bluprint?
I took the door from the starter pack, and put two in a blueprint
A lot really depends on where your pivot point on the mesh is, and what its orientation is. As you can see, to get the handles looking right, I had to put them at 180 to each other.
Then, to close them on ‘begin play’ you need
If we add a collision volume, and a little more code, we can make them respond to the player
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