How do I track the rotation of an object? (Blueprint)

Im looking to track an object rotation consistently? I know I need to use the event tick but that’s as far as I’m at.

Yes, you need to track that in tick. But in order to help you, it would be great if you can provide some context on what you want to achieve.

Because, really, you already answered your question yourself )))

That’s another story if you want to track it from some other actor. Or maybe you want it to constantly point at something.

Hope it helps!

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My player is pulling/ dragging an object and i need to know the rotation of the object so that I can set my player