I’m hoping this is fairly simple, but I can’t wrap my brain around how exactly to do it in blueprints.
I’m working on setting up a climbing system. If I trace a line out from my character’s face and impact on a surface, how do I get the vector direction that’s perpendicular to the normal of the surface that I hit, in the direction that the character was facing? See the image below, I’m trying to get the Blue vector.
Thanks for any help that folks can provide!