Hi, I am completely new to unreal engine and just completed microsofts mixed reality chess app tutorial for ue4.
What I am trying to do is to enable physics while the player does not interact with an actor an disable physics if the player wants to interact with an actor. The reason for what i am trying to do is that none of the mixed reality interactions work while physics is enabled. I tried the following:
If i grab the actor while physics is disabled it gets enabled. but when i try to grab the actor again physics does not get disabled. The event fires correctly, what am i doing wrong?
I set a breakpoint on set simulated physics, clicked the play button in the the main window and tried to trigger the event. How do i print the physic status?
I printed the physic status and it behaves how I previously described. It is false before I try to grab. true after i grab. And if i grab again nothng changes, even though the event is fired.
Thank you very much. Both solutions work perfectly. And I will definetly look into some courses for blueprints to deepen my understanding like Aherys_ mentioned.