How do i the direction the player camera is facing

I’m trying to use a blueprint to get where my player camera is facing and all it keeps returning is 1 and os instead of 120 or 245.

You are getting the rotation of the camera boom (Spring Arm Component).

Try this:

or if it is the active camera you want:

Should return -180 <-> 180 from world (1,0,0).

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