I keep getting “Infinite Loop” errors with my current setup of branching nodes and delay nodes. Whats the best way to have a blueprint test my actors for having velocity above/below a certain value? Everything I can think of eventually ends in an infinite loop, regardless of delay. At the moment, I test for a variable from a function “TestForMovement” that returns a boolean “HasMovement” and when its false it allows the execution to continue, if its true it triggers TestForMoment again.
I want to test for movement at the beginning of each turn of my game, to make sure the physics actors have all come to a stop. How can I test to make sure my actors have come to a rest (or close to a rest?) without endless infinite loops.