Let’s say a grenade goes off near a player in my multiplayer game and I want them to lose hearing for 30 seconds.
Is there a way to stop all incoming audio that that player would hear?
So any world sounds (guns, environment, etc) won’t come through their speakers, but any other players in range would still have the sound come out of their speakers.
I’ve tried enabling a Sound Class Mix with the Volume set to 0 but then all sounds they make (gunshots, etc) aren’t heard by other players.
I’d also like to make it so that the player not only has all environment audio muted, but they’ll also constantly hear high-pitched ringing noise.
Thanks!