How do I tell my NPC blendspace to stop playing forward walking animation when strafing? Currently this is my fix but it seems a bit clunky. is there a better/simpler way?

Your blend space should be using those two variables ( speed forward and speed strafe ), to choose how to move between the animations.

If the wrong animations are being played, then you’ve probably set the blend space up wrong:

EDIT: If you really want no forward animation when strafing, then don’t use a blend space, of course :slight_smile: