So I think I’ve gotten the correct number, since I get x15, y600, z0 before the teleport and x15,y-600,z0 after the multiply. Which flips the velocity vector like I’d think it should.
but for some reason I can’t quite seem to figure out where to apply the “set physics linear velocity” too…
If I drag off of player character it gets the capsule component automatically, and that doesn’t seem to work. It doesn’t let me apply physics linear velocity to the player controller or pawn.