How do I synchronize physics between Client and Server

Hello to whom is reading this…
How do I synchronize physics like skeletal mesh physics, destructible physics, cloth physics and static mesh physics between the clients and server? My game right now has a building that fractures on any impact, ragdoll deaths and apex cloth on the characters. My problem is in multiplayer. Everything physics is different on each client and the server. Please how do I synchronize all physics between clients and the server? Thank you so much if you are able to help! :slight_smile:

Hi SPineapple,

I saw you have two threads for the same topic. The first post was in our first post moderation. I’ll close one out to keep all conversation to one location, please visit your other thread here for continued discussion:

I’m closing this one as a duplicate.