I want to have a intro level with matinees, umg and blueprints and c++ to handle choosing new game.
I want in blueprints to switch to another different level without any items from intro level.
I have made another umap and used “open level” and in level name I used “test3.umap” just like file. Without putting umap, editor crashes. With putting umap extension, it does not crash, but it just reload intro. I want to unload intro and load test3!
internet has failed me in my quest, perhaps you shall provide enlightenment…
I wasn’t able to reproduce a crash by using a map name without .umap extension. Could you and attach crash log and dump file from your project after this crash?
To get Open Level to load correct map, you need to give it path name without extention. By default, maps are saved in /Game/Maps, so level name you put in that node would be /Game/Maps/test3.
Hope that helps! Let me know if that doesn’t work for you.
hi. i have same problem. tho my map loads correctly it doesn’t need path only level name. when actual level loads main menu blueprint fires also. so i have my main menu widget on my game level