Hi all. I am trying to swap the appearance of a physics boulder device to instead be something else.
I have tried changing its static mesh and putting the desired mesh appearance as a child within it. The former does not appear to let me override the mesh or texture, the latter does not anchor the object to the boulder itself.
I have also tried to make my own physics boulder device via inheritance, but it appears like this is not possible with Verse at this time.
It’s not possible on the current state of available tools, sorry
The mesh shown on the device during edit mode is just a preview and does not is the same mesh as the spawned physics object during game. Since the device spawns actors dynamically during the game, it does not reuse the mesh set on the editor visuals to the actual boulder…