ObjOri
(ObjOri)
April 10, 2024, 2:01pm
1
Greetings all,
I am creating a cinematic scene. The camera in this scene will dolly forward.
The problem:
As I dolly my camera forward, the flowers in my scene change.
Is there any way to stop this?
Post Recommendations I’ve Tried So Far:
Under “Details/Build Settings” for each flower mesh, I change Distance Field Resolution Scale to “0”.
Under “Details/Mesh” for each flower mesh, I changed Distance Field Resolution Scale to “0”
These changes did not work.
Any ideas?
VIDEO illustrating the problem!
Thank you so much.
1 Like
ObjOri
(ObjOri)
April 10, 2024, 4:50pm
3
Thank you!
That worked!
But how do I turn it off? This is literally my first console command. I’m also curious about the tessellation commands. Why did I have to edit the .ini file and type them in to enable nanite instead of enabling in this, much easier, fashion via console?
1 Like
They’re not permanent. Gone after the next editor restart. It needs to be in an ini file to stay.
If you want to know more about console commands try
ObjOri
(ObjOri)
April 10, 2024, 5:56pm
5
Last question(s), I promise.
So, I can set this permanently; I am assuming through the ini file as before with nanite tessellation?
If true, does it matter where in the ini I place the command?
1 Like
ObjOri
(ObjOri)
April 10, 2024, 7:55pm
7
Thank you so much for all of this.
1 Like
system
(system)
Closed
May 10, 2024, 7:55pm
8
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