How Do I Stop Unreal Engine From Changing Meshes/Materials at Distance For Cinematics

Greetings all,

I am creating a cinematic scene. The camera in this scene will dolly forward.

The problem:

As I dolly my camera forward, the flowers in my scene change.

Is there any way to stop this?

Post Recommendations I’ve Tried So Far:

  1. Under “Details/Build Settings” for each flower mesh, I change Distance Field Resolution Scale to “0”.
  2. Under “Details/Mesh” for each flower mesh, I changed Distance Field Resolution Scale to “0”

These changes did not work.

Any ideas?

VIDEO illustrating the problem!

Thank you so much.

1 Like

Try the console commands

r.ForceLOD 0

or

foliage.ForceLOD 0

Thank you!

That worked!

But how do I turn it off? This is literally my first console command. I’m also curious about the tessellation commands. Why did I have to edit the .ini file and type them in to enable nanite instead of enabling in this, much easier, fashion via console?

1 Like

They’re not permanent. Gone after the next editor restart. It needs to be in an ini file to stay.

If you want to know more about console commands try

image

Last question(s), I promise.

So, I can set this permanently; I am assuming through the ini file as before with nanite tessellation?

If true, does it matter where in the ini I place the command?

1 Like

I don’t think it matters :slight_smile:

1 Like

Thank you so much for all of this.

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