I have recently upgraded to UE 5.5 and have been loving it so far. However I am in the middle of a project and it keeps breaking with the same issue. It’s now getting ridiculous.
I seemed to have accidentally changed a setting somewhere. Every time I move something around in the editor Unreal keeps adding it into the sequence I am working on, automatically, and putting it in a folder called ‘Autotracked Changes’. Is this a new feature? Because it’s horrendous!
Every time an object is added I completely lose control of it, it’s parenting does not work, and when the project is saved the object moves around and turns up somewhere completely wrong. I have spent an entire day now trying to fix issues caused by this feature rather than completing any work at all.
How do I stop this horrible feature?
Thanks in advance!
PS the project consists mainly of static meshes rotating around each other via parents/blueprints, eg cogs in a machine, etc.