I made a quick video of the issue. I have to assume it’s either an issue with the character blueprint or the projectile itself. I’d like to just hit the wall I’m up against if I’m right up to it.
Thanks.
I made a quick video of the issue. I have to assume it’s either an issue with the character blueprint or the projectile itself. I’d like to just hit the wall I’m up against if I’m right up to it.
Thanks.
Trace from a location that is further back; you’re probably using a socket on the gun barrel, and the trace starts either inside or on the other side of the wall.
It demonstrates precisely what I mentioned above. If you want to use this comp as a starting point for tracing, ensure it’s inside the capsule. Or use math to start tracing closer to the player.
Can you please elaborate further on this… like I’ve never had to deal with this issue.
How can we without knowing how you trace? Assuming you use this sphere to start the trace:
Move it close to the mesh so it does not poke through the wall when you start tracing.