I have a touch input system that can rotate a camera by dragging your finger left or right across the screen.
There is also a UMG menu with a slider, however when I drag the slider my touch input drags the camera as well (even with other UMG layers behind the slider).
Is there a way to only affect the slider and not both the slider and the camera?
Our team was having an issue where touch would bubble down to the game when pressing on UI and this was the only post we could find that actually fixed it. Thank you!