I have included my credits BP, I have tried other advice I have googled but I can’t get anything to work. I want the sound to stop when the player presses the return button and goes back to the main menu. The main menu will have its own sound playing. How can I do this? I am extremely new to programing in UE (I have a degree in Game Art rather than Game Design
)
Hi there and welcome to the community forums!
When it comes to your question, when you go from MainMenu → Credits you play sound 2D. and you want this to stop since player going back to MainMenu. You can’t stop that node by its nature however there is one another node which would be good in your case which is “SpawnSound2D” use that and hold its reference as variable.
Stop, Fadeout, Destroy as you wish.
Thank you so much! But now I have another issue but I will make a separate post for that if need be. I can’t believe the solution was that easy but so hard for me to understand or find originally!
My pleasure no worries, glad it worked!
Unreal can feel overwhelming at first. There’s so much information out there that it’s totally normal to feel lost or struggle to find the right node. Game dev is a cycle of learning, forgetting, and relearning.
If your new issue is related to this same topic, feel free to continue here and we can take a look. If it’s something different, opening a new thread is generally a better idea so other devs can find the solution later, it becomes searchable/discoverable.
Keep going you’re doing great!

