How do I stop my skeletal mesh shaking when I move?

So I have created animations for my fist person arms using blender and I’ve imported the arms and animations into unreal engine 4 and the animations when Im standing still are fine but as soon as I am moving the mesh starts shaking. I know its not the animation itself as the idle is fine when I am still but if I use idle while walking it shakes and the arms move on there own, only slightly but its noticeable. Any help would be appreciated, Thanks in advance.

Can you post a screenshot of your animgraph. Also, you can use realtime debugging tools to see the state transitions of your animations. Its a wonderful too help see weird issues like this.

When you start your game( In a new window option works best) in PIE, go to your animgraph and select the debug filter to your characters instance.

Hope that helps.

Ive fixed the bones from shaking by changing the max transition per frame to 50 from 3 but my hands are still blurry when I move, any ideas?

fixed that too, I enabled motion blur on my camera and set it to 0, disabling it didnt seem to work so thats why i turned it down to 0.

awesome, sounds like you figured it all out =)

That did it for me too, Had to enable motion blur, then set it to 0 lol.

Select offending bone(s) in Body mode, in Detail/Physics set Angular damping to 5 and linear damping to 1

None of these things worked for me on version 4.26.1

I am not criticizing anyone or saying negative things to the person. If it worked for you then I’m glad it did, but to those still having the same issues. Here’s how I fixed my issues. Go to your base character check the categories for “Character Movement: Walking”, look for the Max Walk Speed, and if you created animation BP and animation Blend Space make sure that Maximum Axis Value blends with the Animations.

This is how I solved the shaky and blurry when my character moves backwards and sideways. So it may or not solve your issues so it’s best to try. Also I set my project to replicate movements so chances are this may not solve everyone’s problem Please do give this a try to see if this could be your resolution.

Here’s a picture how I solved my issues:

Hello everyone, I was finally able to solve this myself.

My game is (VR + Andorid) + (Multiplayer).

The problem was that for (Transform body) variables were passed that were set by (Server), as soon as I set this task for (Local client), then all the shaking went away.

I believe this is because the FPS of (Server - PC) is much higher and faster than that of (Client - VR+Android), although if I display (Stat FPS), then both (FPS = 60).

Anyway, hope this helps someone.