My Character has a weapon now but there bugging out i suspect there colliding with the weapon is there a way to fix this
One common way is when the weapon (or any equipment with collision) is spawned or equipped add it to the pawn’s move ignore list. This is the C++ call but there is likely a blueprint equivalent.
APawn::MoveIgnoreActorAdd | Unreal Engine 5.4 Documentation | Epic Developer Community
You could also try changing the weapon’s collision response to certain groups on pickup and reset them if dropped. See Collision | Unreal Engine 5.6 Documentation | Epic Developer Community for blueprints and SetCollisionResponsemethods in UPrimitiveComponent | Unreal Engine 5.6 Documentation | Epic Developer Community for C++.
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it worked thank you