ight so heres the thing
i scripted a random idle animation and i want it to stop when i move ive done everything i could with montages but havent figuered it out it only goes back to the regular walking anim when it finishes the montage
Montages will stop on their own you enable them to blend out. If you want to interrupt it, you get the animinstance from a skeletal mesh, and call the montage_stop() method.
However, I highly recommend you download one of the paragon characters and look at those anim BP to see how they handle the idle state. Paragon Lt. belecia is a good one.
I have the same question and I looked at paragon Lt. belecia. I didn’t see anything special in the anim bp, they don’t even have a default slot for the montage. Can you be more specific what it is that makes it works.
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