I have a mechanic in my game in which objects can be picked up and placed down. If the player stacks boxes, and takes the bottom box out, all of the boxes fall straight down as intended; however, once the bottom box collides with the ground, the boxes above continue to fall and clip through the bottom box. Once ue4 physics realize this, the boxes are all sent flying in different directions. I have ccd enabled already. How do I stop this clipping from happening?
Which ue version are you on?